#version 310 es

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
  return;
}
void f() {
  {
    for(int must_not_collide = 0; ; ) {
      break;
    }
  }
  int must_not_collide = 0;
}

